HoPo timing is tighter than GH3 (Probably like GH:A), holding early doesnt working
Main Interface is busy
In-game interface is too minimal
Difficulty switch can be done during a song, but only by one player, and then you have to restart.
Drum pedal feels good, includes rubber pad on bottom and velcro
Slap bass is great. You can do that instead of open strumming. Simply tap the touch frets.
No specific solo mode, but notes can be literally strung together by a purple string, you can use the touch frets to catch them or use the regular frets like the RB solo buttons.
New guitar feels great. Pick is a bit thicker than RB, still clicks, but feels great.
LONG guitar strap. First one where I could set it to max length and it was too long.
Doesnt say who fails the song. Gives control to a seemingly random person. (IE: Bassist fails, vocalist, who never sang a damn word yet, has control, and wasnt the leader)
Star Power can be gained while you have star power in use.
Vocals have both static and scrolling options.
Its in a perspective style and burns across. It has a loose lock-in if youre doing okay. No visual discrepancy between difficulties.
Binary audio scoring. Way too easy on medium. Big shockwave on the completed last phrase if you did it right.
4x max on all instruments. Each player activates star power individually, only uses 1 of 6 bulbs. Only needs 1 to use it. All pooled together. Doesnt affect other players, EXCEPT for global multiplier:
1 Player with Star Power: 1X
2 Players with Star Power: 2X
3 Players with Star Power: 3X
4 Players with Star Power: 4X
Max combo = 4x individual max * 2x Star Power * 4x band max = 32x max multiplier.
No leaderboads for custom songs, only ranking by community approval rating.
Song select screen shows score for each difficulty underneath it when selected. I dont know how it balances selecting different difficulties.
Detachable neck, uses a port, not pins, so not compatible.
Face is removable, too.
Vocal scoring seems really ambiguous.
Wii Remotes STILL NEEDED
Lots of icons all over the game. For instruments, difficulty and also how well you did. (A tiki, signed contract, car, etc.)
If you fail at a song, itll ask if you want to calibrate.
You unlock clothing as you go along
Billy Corgan character in game, bald, wearing metal dress
Head-to-head can be different instruments.
Combo isnt tracked by notes, but points.
Making noise rhythmically during percussion parts on vocal adds a lot of points to your combo.
Sine wave on your instrument (Drums, vocals) = freestyle/percussion
For vocalist, theres also a set of blue hands pumping up at you, supposed to be the crowd cheering you on and you talk back to them. No visible score or change saw.
All songs are in a single list with a shortcut to jump down to DLC.
Setlist divided into Main, DLC and Custom songs. Bonus integrated into Main.
Does NOT show song difficulty or tier on quickplay, only can SORT by it. Also does NOT show current sort method, only NEXT sort method.
Music maker supports up to 1200 notes per track.
Can exclude certain instruments, that player just sits that one out.
Quickplay playlist is up to 6 songs. Green button adds/removes to playlist, start button starts the playlist.
Unpausing has a countdown, and its relative to the BPM. Option to disable it.
Star Power and HoPos are auto-determined in the music maker.
GHTunes also functions as a jam session and you choose when to start recording.
Hold notes for drums means a drum roll.
You can hopo from an open strum
There are now cases where a hold note begins WHILE YOU ARE HOLDING A FRET DOWN ALREADY.
Load times all over the place. The PS3 had substantially more.
Wii version had all the features, just didnt look as good.
KFC, AT&T are some of the in-game sponsors.
Funny intro video.
Loading screen seems like it takes up too much space.
WAYYY too hard to see your individual life bar, aside from when you go into the red.
All players ranked at the end of the song.
You earn money for special things now, like never going into the red or mastering the intro, etc.
Very bright stages. Looked nice.
Lars Umlaut is awesome on EVERY INSTRUMENT. Seriously, just make everybody choose Lars as their player. It makes the game 10x funnier.
Character creator seemed pretty detailed, there were attitudes for on-stage reactions beyond what those screens showed. Youll see more later, just not from me. I didnt take pics.
Drum sticks feel slippery. Logo was already wearing off by the end of the night.
Drum set has drum stick holders that flip up between the lower drum pads. Much more obvious than RBs on the back.
Guitar uses a knob as the system dpad.
Saw achievements, but not trophies.
First player to pick guitar gets it. Other player is forced into bass.
Then you pick difficulty, then lefty flip or not. (Same on drums)
Vocalists choose static or scrolling before every song.
No audio previews on custom songs
While its both cymbals to activate star power on drums, some songs use both cymbals and it wont activate then.
Combo only builds per beat on drums, IE two simultaneous notes doesnt increase the combo meter twice as fast.
REALLLY REALLLY subtle animations when you earn star power and miss a note.
Star Power Ready is in the middle of the screen above the drummer, hard to see individually.
Everytime someone breaks a combo, itll show the streak that you had going.
On beginner mode on drums all you see are rainbow foot pedal notes, that just means hit ANYTHING to the beat.
Touching the touch frets for the hell of it WILL break combo and take off life.
Adding that 6th drum pad wasnt a big deal, it seemed hardly used on what I played, but the cymbals were great.
The game is awesome.