Valorant Rank Distribution and players percentage - November 2022 | Esports Tales (2023)

Table of Contents
Source of the data Ranked matchmaking changes summary Patch 5.0 Episode 5 rank reset November 2022 Distribution: Top percentage of players Ranked facts: groups and AFK October 2022 Distribution: Top percentage of players Ranked facts September 2022 Distribution: Top percentage of players Ranked facts: What determines your Rank Rating (RR) August 2022 Distribution: Top percentage of players Ranked facts: dodging maps, variance, dueling high ranked players July 2022 Distribution: Top percentage of players Ranked matchmaking changes summary Patch 4.8 Patch 4.0 Episode 4 rank reset June 2022 Distribution: Top percentage of players Ranked facts May 2022 Distribution: Top percentage of players Ranked facts April 2022 Distribution: Top percentage of players March 2022 Distribution: Top percentage of players Is there a smurf queue in Valorant? February 2022 Distribution: Top percentage of players Ranked matchmaking changes summary Patch 3.10 Patch 3.5 Patch 3.0 December 2021 November 2021 Distribution: Top percentage of players October 2021 Distribution: Top percentage of players Smurfing August 2021 Distribution: Current and target rank distributions July 2021 Distribution: Top percentage of players June 2021 Distribution: Top percentage of players MMR grind and win rate meaning May 2021 March 2021 Top percentage of players Distribution: How to climb the ladder and reach your true rank February 2021 Top percentage of players Distribution: Rank distribution goal Patch 2.02: Changed Diamond 3 to a premade size capped at 2 players Recent matchmaking updates Patch 2.01 Patch 2.02 Patch 2.03 Episode 2 Act I rank changes summary How to gain rank rating Immortal and Radiant Other changes January 2021 Top percentage of players Distribution: Rank distribution and MMR role December 2020 Top percentage of players Distribution: A summary of the data Valorant Act III ranked play changes Tighter rank queue Preferred server Future changes Source of the data August 2020 Percentile of players Distribution A summary of the data Matchmaking changes Solo/Duo queue Ban system for agents and maps How to earn rank July 2020 Percentile of players Distribution

Articles

Vincenzo "Skulz" Milella

Rank

8 Comments

Articles

Vincenzo "Skulz" Milella

Rank

8 Comments

Valorant Rank Distribution and players percentage - November 2022 | Esports Tales (1)

The rank distribution and percentage of players by tier in Valorant. Learn the true value of your skill, and the info shared by game director Ziegler and all the Riot dev team.

Source of the data

Finally, Riot released their API for Valorant, so starting from December 2020 I will provide official rank data based on the whole player base.

There are several websites that gather and share these data, and after examining the most reliable ones, I concluded that there are almost no differences among their tools.

The statistics in the graphs and the tables below consider all the competitive games in any region.

I will update the data periodically, so we will have an idea on how the rank distribution evolves over time, and if there is any change.

More Valorant articles:

  • Best Sage walls

  • Best Brimstone smokes

  • Best Brimstone molotovs

  • Best Sova arrows

  • How to increase FPS

  • Economy guide

  • Map strategies

  • How to improve aim

  • Vandal vs Phantom

  • Marshal vs Operator

  • Agent Tier List

Ranked matchmaking changes summary

Patch 5.0

New rank: ascendant

  • Added an additional rank above Diamond, below Immortal, called “Ascendant.”

    • We believe our lower ranks have a few too many of you, especially Bronze and Silver. When we were looking at rank distribution, we realized that if we were to move some of you up and out of those lower ranks, it would overpopulate Platinum and Diamond. So by adding a new rank we can better distribute you across ranks, keep the prestige of high ranks, while helping better define the skill level of each rank.

  • Moved the rank MMR targets that determine rank down, due to the addition of the new Ascendant rank, for all ranks below Ascendant. Moved the ranked target for Immortal 1/2/3 and Radiant up.

    • These are the cut-offs that say “You should be X MMR to reach this rank”. MMR targets determine your RR gains and help push your rank to match your MMR.

    • This means players will go up in rank, if they are below Ascendant.

To align with our expectations of what it means to be in the highest ranks of VALORANT, Immortal+ players will find it harder to climb back to their previous episode rank. This means Immortal will also have a smaller leaderboard population in all regions.

Episode 5 rank reset

Due to the seasonal reset, you may not see a rank increase at the start of the Episode without putting in some work; but the reset will be “less harsh” compared to the last Episode reset. So because we are pushing the player base upwards to fill Ascendant, the reset will not hit you as hard.

Next time we reset ranks it will probably push you down more than this Episode’s reset. Please remember that the “less harsh” reset is unique to this Episode because of the introduction of Ascendant.

  • Grouping restrictions for Ascendant are 3 ranks above or below the Ascendant ranked player.

    • This fits in with our Platinum+ rule set for grouping.

  • The highest placement allowed has increased to Ascendant 1 (previously Diamond 1).

  • Five stacking 25% RR penalty now starts at Immortal 1 (previously Diamond 3).

  • Solo/Duo/5-stack restriction now starts at Immortal 1 (previously Diamond 3).

    • Remember, Diamond 3 and above could previously only solo, duo, and 5-stack. This restriction now begins at Immortal 1.

    • By adding another rank we were able to push the Five Stack penalty and Solo/Duo restrictions into Immortal. This makes it more straight forward, Immortal is where the leaderboard starts and because of this we try to hold players more accountable for their standings.

November 2022

Valorant Rank Distribution and players percentage - November 2022 | Esports Tales (2)

The table is responsive. If you are using a phone, you may have to turn it sideways for a full view. Otherwise, zoom in or press on the grey area to swipe it.

Rank Percentage Rank Percentage
Iron 1 0.5% Platinum 1 6.4%
Iron 2 1.8% Platinum 2 5.3%
Iron 3 4.5% Platinum 3 4.6%
Bronze 1 4.9% Diamond 1 4.4%
Bronze 2 6.0% Diamond 2 3.4%
Bronze 3 6.1% Diamond 3 2.8%
Silver 1 7.5% Ascendant 1 2.3%
Silver 2 7.1% Ascendant 2 1.5%
Silver 3 7.3% Ascendant 3 1.1%
Gold 1 7.6% Immortal 1 0.9%
Gold 2 6.8% Immortal 2 0.2%
Gold 3 6.4% Immortal 3 0.1%
Radiant 0.03%

Distribution:

  • Iron: 6.8%

  • Bronze: 17%

  • Silver: 21.9%

  • Gold: 20.8%

  • Platinum: 16.3%

  • Diamond: 10.6%

  • Ascendant: 4.9%

  • Immortal: 1.2%

  • Radiant: 0.03%

Top percentage of players

Below, a cumulative chart indicating the top percentage of players. For example, as a Diamond 2 you are in the top 12.3% of the player base.

Rank Top% Rank Top%
Iron 1 99.5 Platinum 1 33.0
Iron 2 99.0 Platinum 2 26.6
Iron 3 97.2 Platinum 3 21.3
Bronze 1 92.7 Diamond 1 16.7
Bronze 2 87.8 Diamond 2 12.3
Bronze 3 81.8 Diamond 3 8.9
Silver 1 75.7 Ascendant 1 6.1
Silver 2 68.2 Ascendant 2 3.8
Silver 3 61.1 Ascendant 3 2.3
Gold 1 53.8 Immortal 1 1.2
Gold 2 46.2 Immortal 2 0.3
Gold 3 39.4 Immortal 3 0.1
Radiant 0.03

Ranked facts: groups and AFK

Grouping up with a lower-ranked friend, even in 5 stacks, will not negatively impact your MMR or RR gains! This is because your RR gains are based on your MMR, not the difficulty of opponents you are facing.

We do not soften RR loss due to AFK for two major reasons, Toxicity and Manipulation. If you were to lose less RR due to an AFK, bad actors would bully the lowest player on the scoreboard in an attempt to get them to AFK so they would lose less RR.

Info shared by @RiotEvrMoar

October 2022

Valorant Rank Distribution and players percentage - November 2022 | Esports Tales (3)

Rank Percentage Rank Percentage
Iron 1 0.5% Platinum 1 6.5%
Iron 2 1.7% Platinum 2 5.2%
Iron 3 4.7% Platinum 3 4.6%
Bronze 1 4.9% Diamond 1 4.3%
Bronze 2 6.4% Diamond 2 3.2%
Bronze 3 6.4% Diamond 3 2.5%
Silver 1 8.0% Ascendant 1 2.0%
Silver 2 7.2% Ascendant 2 1.3%
Silver 3 7.4% Ascendant 3 0.9%
Gold 1 7.7% Immortal 1 0.6%
Gold 2 6.9% Immortal 2 0.2%
Gold 3 6.5% Immortal 3 0.1%
Radiant 0.03%

Distribution:

  • Iron: 6.9%

  • Bronze: 17.7%

  • Silver: 22.6%

  • Gold: 21.1%

  • Platinum: 16.3%

  • Diamond: 10%

  • Ascendant: 4.2%

  • Immortal: 0.9%

  • Radiant: 0.03%

Top percentage of players

Below, a cumulative chart indicating the top percentage of players. For example, as a Diamond 2 you are in the top 10.8% of the player base.

Rank Top% Rank Top%
Iron 1 99.7 Platinum 1 31.4
Iron 2 99.2 Platinum 2 24.9
Iron 3 97.5 Platinum 3 19.7
Bronze 1 92.8 Diamond 1 15.1
Bronze 2 87.9 Diamond 2 10.8
Bronze 3 81.5 Diamond 3 7.6
Silver 1 75.1 Ascendant 1 5.1
Silver 2 67.1 Ascendant 2 3.1
Silver 3 59.9 Ascendant 3 1.8
Gold 1 52.5 Immortal 1 0.9
Gold 2 44.8 Immortal 2 0.3
Gold 3 37.9 Immortal 3 0.1
Radiant 0.03

Ranked facts

On average, it takes 20-40 games to have your Rank reach your MMR. That means, if you play 20-40 ranked matches during an episode, you should be equal or close to your MMR. This is the easiest way to know if you’re close to your MMR other than equal +/- RR.

The longest we’ve seen for it, for a player to reach their Rank/MMR, is 100 games. We think these may be manipulated, like purposeful lose streaks, or just really unlucky. So go slam some games, try your best, and you should be at your MMR after 40 games.

Info shared by @RiotEvrMoar

September 2022

Valorant Rank Distribution and players percentage - November 2022 | Esports Tales (4)

Rank Percentage Rank Percentage
Iron 1 0.4% Platinum 1 6.4%
Iron 2 1.6% Platinum 2 5.2%
Iron 3 4.3% Platinum 3 4.6%
Bronze 1 4.8% Diamond 1 4.3%
Bronze 2 6.3% Diamond 2 3.3%
Bronze 3 6.4% Diamond 3 2.5%
Silver 1 8.0% Ascendant 1 2.1%
Silver 2 7.4% Ascendant 2 1.3%
Silver 3 7.5% Ascendant 3 0.9%
Gold 1 7.7% Immortal 1 0.7%
Gold 2 6.9% Immortal 2 0.2%
Gold 3 6.5% Immortal 3 0.1%
Radiant 0.03%

Distribution:

  • Iron: 6.3%

  • Bronze: 17.5%

  • Silver: 22.9%

  • Gold: 21.1%

  • Platinum: 16.2%

  • Diamond: 10.1%

  • Ascendant: 4.3%

  • Immortal: 1%

  • Radiant: 0.03%

Top percentage of players

Below, a cumulative chart indicating the top percentage of players. For example, as a Diamond 2 you are in the top 11.1% of the player base.

Rank Top% Rank Top%
Iron 1 99.4 Platinum 1 31.6
Iron 2 99 Platinum 2 25.2
Iron 3 97.4 Platinum 3 20
Bronze 1 93.1 Diamond 1 15.4
Bronze 2 88.3 Diamond 2 11.1
Bronze 3 82 Diamond 3 7.8
Silver 1 75.6 Ascendant 1 5.3
Silver 2 67.6 Ascendant 2 3.2
Silver 3 60.2 Ascendant 3 1.9
Gold 1 52.7 Immortal 1 1
Gold 2 45 Immortal 2 0.3
Gold 3 38.1 Immortal 3 0.1
Radiant 0.03

Ranked facts: What determines your Rank Rating (RR)

4 things determine your RR: Win/Loss, Round Diff, Perf Bonus, and Convergence.

Convergence multiplies your total RR by how far your MMR is from your Rank. It is the strongest win your Rank is more than 3 away from your MMR. Past that you double rank up.

That means if you don’t double rank up you are within 3 ranks to your MMR. If your points start normalizing, getting about the same points for a win/loss, that means you are probably at your MMR. Once you “converge” to your MMR it’s very hard for your rank and MMR to separate.

Usually, you only have your rank below your MMR after placements. We ask you to “Play X matches to prove your rank”. It makes it so you can’t coast and you must play matches to prove your Rank; you may have been super bowl champ last year but you have to do it again this season.

Info shared by @RiotEvrMoar

August 2022

Valorant Rank Distribution and players percentage - November 2022 | Esports Tales (5)

Rank Percentage Rank Percentage
Iron 1 0.4% Platinum 1 6.0%
Iron 2 1.5% Platinum 2 4.9%
Iron 3 5.2% Platinum 3 4.3%
Bronze 1 5.1% Diamond 1 4.0%
Bronze 2 7.5% Diamond 2 2.8%
Bronze 3 7.1% Diamond 3 2.0%
Silver 1 9.3% Ascendant 1 1.6%
Silver 2 7.7% Ascendant 2 1.0%
Silver 3 7.6% Ascendant 3 0.6%
Gold 1 7.6% Immortal 1 0.4%
Gold 2 6.8% Immortal 2 0.2%
Gold 3 6.3% Immortal 3 0.1%
Radiant 0.03%

Distribution:

  • Iron: 7.1%

  • Bronze: 19.7%

  • Silver: 24.6%

  • Gold: 20.7%

  • Platinum: 15.2%

  • Diamond: 8.8%

  • Ascendant: 3.2%

  • Immortal: 0.7%

  • Radiant: 0.03%

Top percentage of players

Below, a cumulative chart indicating the top percentage of players. For example, as a Diamond 2 you are in the top 8.7% of the player base.

Rank Top% Rank Top%
Iron 1 100.3 Platinum 1 27.9
Iron 2 99.9 Platinum 2 21.9
Iron 3 98.4 Platinum 3 17
Bronze 1 92.9 Diamond 1 12.7
Bronze 2 87.8 Diamond 2 8.7
Bronze 3 80.3 Diamond 3 5.9
Silver 1 73.2 Ascendant 1 3.9
Silver 2 63.9 Ascendant 2 2.3
Silver 3 56.2 Ascendant 3 1.3
Gold 1 48.6 Immortal 1 0.7
Gold 2 41 Immortal 2 0.3
Gold 3 34.2 Immortal 3 0.1
Radiant 0.03

Ranked facts: dodging maps, variance, dueling high ranked players

When determining what map you will play, we look at every player’s last 5 games and choose the least played map. If you dodge a map, because it’s your least played, you have a high chance of getting it again! Plus, you get -3 RR every time you dodge.

Playing more matches does not make it harder to climb due to “averages’’. Instead of total matches played, we have “Variance” which is how consistent you are performing at your current MMR/Rank. Less than 35% of alts reach the same rank as their main!

If you are performing as expected, your Variance will shrink, which makes your MMR harder to move. But if you start performing outside of expectations, your Variance opens up and makes your MMR move fast! This is replacing the idea of total matches played MMR average.

This is why winstreaking, and why winning duels against those high ranks, really helps you climb!

Avoiding the highest-ranked enemy may help you live longer, but it doesn’t help you climb. When you win duels, if you can take out a higher ranked player, you will gain more MMR from them than if you were to defeat the lowest skilled player on the enemy team.

Info shared by @RiotEvrMoar

Note: On February August 20, EvrMoar, Senior Competitive Designer for Valorant, used the data on Esports Tales while explaining how matchmaking works.

Valorant Rank Distribution and players percentage - November 2022 | Esports Tales (6)

July 2022

Valorant Rank Distribution and players percentage - November 2022 | Esports Tales (7)

Rank Percentage Rank Percentage
Iron 1 0.3% Platinum 1 5.6%
Iron 2 1.2% Platinum 2 4.6%
Iron 3 5.1% Platinum 3 4.2%
Bronze 1 5% Diamond 1 3.7%
Bronze 2 8.2% Diamond 2 2.6%
Bronze 3 7.7% Diamond 3 1.8%
Silver 1 10.5% Ascendant 1 1.4%
Silver 2 8.1% Ascendant 2 0.9%
Silver 3 7.7% Ascendant 3 0.5%
Gold 1 7.4% Immortal 1 0.3%
Gold 2 6.7% Immortal 2 0.1%
Gold 3 6.1% Immortal 3 0.1%
Radiant 0.02%

Distribution:

  • Iron: 6.6%

  • Bronze: 20.9%

  • Silver: 26.3%

  • Gold: 20.2%

  • Platinum: 14.4%

  • Diamond: 8.1%

  • Ascendant: 2.8%

  • Immortal: 0.5%

  • Radiant: 0.02%

Top percentage of players

Below, a cumulative chart indicating the top percentage of players. For example, as a Diamond 2 you are in the top 7.7% of the player base.

Rank Top% Rank Top%
Iron 1 99.8 Platinum 1 25.8
Iron 2 99.5 Platinum 2 20.2
Iron 3 98.3 Platinum 3 15.6
Bronze 1 93.2 Diamond 1 11.4
Bronze 2 88.2 Diamond 2 7.7
Bronze 3 80 Diamond 3 5.1
Silver 1 72.3 Ascendant 1 3.3
Silver 2 61.8 Ascendant 2 1.9
Silver 3 53.7 Ascendant 3 1
Gold 1 46 Immortal 1 0.5
Gold 2 38.6 Immortal 2 0.2
Gold 3 31.9 Immortal 3 0.1
Radiant 0.02

Ranked matchmaking changes summary

Patch 4.8

  • Reduced Rank Rating gain/loss penalty for different 5-stack configurations.

    • If Everyone in your party is Iron–Diamond 2:

      • No RR penalty if within normal grouping.

      • 25% RR penalty for all players if any player falls outside of normal grouping.

    • If Anyone in your party is Diamond 3–Immortal 3 (but no one in your party is Radiant):

      • 25% RR penalty for all players.

    • If Anyone in your party is Radiant:

      • 75% RR penalty for all players.

  • Tuned matchmaking to reduce wait time for 5-stacks.

Patch 4.0

Reduced 5-stack Rank Rating penalty

After getting our initial data on 5-stacks in ranked, we've realized we may have been too harsh on the penalty you receive to your RR gains/losses while in a 5-stack. Match fairness for 5-stacks is equal to non-five stacks, meaning it’s difficult for you to bring in a higher ranking player and potentially boost a low rank player. Because of this data, we are reducing the penalties for lower ranks.

  • Diamond 2 and below players will see their RR penalty reduced by 25% compared to the current balance. This means the new minimum penalty is 25% reduced gains/losses compared to the previous 50%.

  • We only made this change for ranks not breaking into, or on, the leaderboard to help maintain leaderboard integrity.

Increased Map Randomization

  • Increased our map weights, which should lead to an increase in map variety and reduction in map duplicates from match to match.

Episode 4 rank reset

  • Every episode the highest you can place is Diamond 1, and we will squish all ranks downward. You can expect to drop (usually) 1-4 ranks from where you were last episode. Higher ranks get dropped harder due to leaderboard ranking, boosting concerns, skill atrophy, etc.

  • Every Act we only reset the leaderboard, dropping all players to 10% of their current RR (if on leaderboard). Everyone else is only required to play 1 placement and will earn their previous rank back from the prior Act.

These rules have been in place since Episode 2, so expect them going forward and any changes will be announced.

I’m seeing lots of threads on the Episode 4 Rank Reset. Yes, every episode will drop your rank because we do a ranked squish.

Every Episode is competitively different from the Episode prior. We expect you to prove your skill, especially as the community evolves and gets better.

It lets us celebrate your accomplishments every Episode.

It allows us to clear out accounts that may be coasting in rank, or have gotten a rank that may not represent their current skill level. We need resets like this to ensure our ranks closer represent the skill of players.

It can be extremely frustrating, I understand. But if you truly belong at a certain skill level you will get there. Just because you got Gold/Plat/Immortal/etc. doesn’t mean you can’t do it again. And if you can’t get back to that rank, do you deserve it in the current season?

— EvrMoar - Senior Competitive Designer for Valorant

June 2022

Valorant Rank Distribution and players percentage - November 2022 | Esports Tales (8)

Rank Percentage Rank Percentage
Iron 1 3.2% Platinum 1 4.1%
Iron 2 4.1% Platinum 2 2.8%
Iron 3 6.6% Platinum 3 2.1%
Bronze 1 7.5% Diamond 1 1.8%
Bronze 2 9.3% Diamond 2 1.3%
Bronze 3 9.0% Diamond 3 1.0%
Silver 1 10.0% Immortal 1 0.9%
Silver 2 8.8% Immortal 2 0.3%
Silver 3 8.3% Immortal 3 0.2%
Gold 1 7.9% Radiant 0.03%
Gold 2 5.9%
Gold 3 4.8%

Distribution:

  • Iron: 13.9%

  • Bronze: 25.8%

  • Silver: 27.1%

  • Gold: 18.6%

  • Platinum: 9%

  • Diamond: 4.1%

  • Immortal: 1.4%

  • Radiant: 0.03%

Top percentage of players

Below, a cumulative chart indicating the top percentage of players. For example, as a Diamond 2 you are in the top 3.7% of the player base.

Rank Top% Rank Top%
Iron 1 99.9 Platinum 1 14.5
Iron 2 96.7 Platinum 2 10.4
Iron 3 92.6 Platinum 3 7.6
Bronze 1 86.0 Diamond 1 5.5
Bronze 2 78.5 Diamond 2 3.7
Bronze 3 69.2 Diamond 3 2.4
Silver 1 60.2 Immortal 1 1.4
Silver 2 50.2 Immortal 2 0.5
Silver 3 41.4 Immortal 3 0.2
Gold 1 33.1 Radiant 0.03
Gold 2 25.2
Gold 3 19.3

Ranked facts

Each queue has its own MMR, but when stepping into ranked for the first time, we look at other playlists (like unrated) to get an idea of where to start you. Using other modes and placements, we get a good idea of where you belong.

This is also why we work really hard to combat bots/purchased accounts! It can throw off the matchmaker and sets up an account with manipulated MMR. If you have an alt, our matchmaker should be able to move your MMR quickly, unless it’s purchased and manipulated.

Our matchmaker does not try to single out a high-skill player. We get the player/group that was in queue the longest, look at their MMR and grab all players near them in MMR. We test team combinations and choose the fairest.

When looking at team combinations, we have rules for how far apart each player/teams MMR can be, which forces the matchmaker to make 50:50 matches. If we can’t find a fair match for that group, we throw out the match and try with the 2nd player/group in queue the longest.

Info shared by @RiotEvrMoar

May 2022

Valorant Rank Distribution and players percentage - November 2022 | Esports Tales (9)

Rank Percentage Rank Percentage
Iron 1 2.1% Platinum 1 4.4%
Iron 2 3.1% Platinum 2 3.1%
Iron 3 5.6% Platinum 3 2.4%
Bronze 1 6.8% Diamond 1 2.1%
Bronze 2 8.8% Diamond 2 1.5%
Bronze 3 8.9% Diamond 3 1.3%
Silver 1 10.2% Immortal 1 1.3%
Silver 2 9.2% Immortal 2 0.5%
Silver 3 8.7% Immortal 3 0.2%
Gold 1 8.1% Radiant 0.03%
Gold 2 6.3%
Gold 3 5.1%

Distribution:

  • Iron: 10.8%

  • Bronze: 24.5%

  • Silver: 28.1%

  • Gold: 19.5%

  • Platinum: 9.9%

  • Diamond: 4.9%

  • Immortal: 2.0%

  • Radiant: 0.03%

Top percentage of players

Below, a cumulative chart indicating the top percentage of players. For example, as a Diamond 2 you are in the top 4.8% of the player base.

Rank Top% Rank Top%
Iron 1 99.7 Platinum 1 16.8
Iron 2 97.6 Platinum 2 12.4
Iron 3 94.5 Platinum 3 9.3
Bronze 1 88.9 Diamond 1 6.9
Bronze 2 82.1 Diamond 2 4.8
Bronze 3 73.3 Diamond 3 3.3
Silver 1 64.4 Immortal 1 2.0
Silver 2 54.2 Immortal 2 0.7
Silver 3 45.0 Immortal 3 0.2
Gold 1 36.3 Radiant 0.03
Gold 2 28.2
Gold 3 21.9

Ranked facts

Your RR point gains are not determined by the difficulty of opponents you face, but by your MMR. Just because you are top of the scoreboard doesn’t mean you will get more RR than the player at the bottom of your team.

Matchmaking does not try to “make you have a 50% win rate”. As you play matches, your MMR tells us your skill level. This means we can put you in matches at your skill level where you have a 50:50 chance to win. This naturally pushes you towards a 50% win rate!

This is also a good reason why looking at your win rate, over your last 10-20 matches, can give you a good indication if you should be climbing! If you are winning more than 50% of your matches, the matchmaker will move you upwards (along with your MMR) to make more fair matches.

Info shared by @RiotEvrMoar

April 2022

Valorant Rank Distribution and players percentage - November 2022 | Esports Tales (10)

Rank Percentage Rank Percentage
Iron 1 2.5% Platinum 1 3.9%
Iron 2 3.5% Platinum 2 2.7%
Iron 3 6.5% Platinum 3 2.1%
Bronze 1 7.5% Diamond 1 1.8%
Bronze 2 9.8% Diamond 2 1.3%
Bronze 3 9.3% Diamond 3 1.0%
Silver 1 10.7% Immortal 1 0.9%
Silver 2 9.2% Immortal 2 0.4%
Silver 3 8.5% Immortal 3 0.3%
Gold 1 7.7% Radiant 0.03%
Gold 2 5.8%
Gold 3 4.6%

Distribution:

  • Iron: 12.5%

  • Bronze: 26.6%

  • Silver: 28.4%

  • Gold: 18.1%

  • Platinum: 8.7%

  • Diamond: 4.1%

  • Immortal: 1.6%

  • Radiant: 0.03%

Top percentage of players

Below, a cumulative chart indicating the top percentage of players. For example, as a Diamond 2 you are in the top 3.9% of the player base.

Rank Top% Rank Top%
Iron 1 100.3 Platinum 1 14.4
Iron 2 97.8 Platinum 2 10.5
Iron 3 94.3 Platinum 3 7.8
Bronze 1 87.8 Diamond 1 5.7
Bronze 2 80.3 Diamond 2 3.9
Bronze 3 70.5 Diamond 3 2.6
Silver 1 61.2 Immortal 1 1.6
Silver 2 50.5 Immortal 2 0.7
Silver 3 41 Immortal 3 0.3
Gold 1 32.5 Radiant 0.03
Gold 2 24.8
Gold 3 19

Ranked Fact Friday!

Every rank, up to Immortal, is the same MMR apart. That means a Silver 1 vs. Silver 3 is the same MMR difference as a Plat 1 vs. Plat 3. This is so you always feel the same "skill difference" with opponents based on how many ranks away they are from you!

— EvrMoar (@RiotEvrMoar) April 1, 2022

March 2022

Valorant Rank Distribution and players percentage - November 2022 | Esports Tales (11)

Rank Percentage Rank Percentage
Iron 1 2.3% Platinum 1 3.8%
Iron 2 3.4% Platinum 2 2.8%
Iron 3 6.2% Platinum 3 2.1%
Bronze 1 7.4% Diamond 1 1.8%
Bronze 2 9.6% Diamond 2 1.4%
Bronze 3 9.5% Diamond 3 1.1%
Silver 1 10.8% Immortal 1 1.1%
Silver 2 9.4% Immortal 2 0.4%
Silver 3 8.6% Immortal 3 0.2%
Gold 1 7.6% Radiant 0.03%
Gold 2 5.8%
Gold 3 4.7%

Distribution:

  • Iron: 11.9%

  • Bronze: 26.5%

  • Silver: 28.8%

  • Gold: 18.1%

  • Platinum: 8.7%

  • Diamond: 4.3%

  • Immortal: 1.7%

  • Radiant: 0.03%

Top percentage of players

Below, a cumulative chart indicating the top percentage of players. For example, as a Diamond 2 you are in the top 3.1% of the player base.

Rank Top% Rank Top%
Iron 1 100 Platinum 1 14.7
Iron 2 97.7 Platinum 2 10.9
Iron 3 94.3 Platinum 3 8.1
Bronze 1 88.1 Diamond 1 6
Bronze 2 80.7 Diamond 2 4.2
Bronze 3 71.1 Diamond 3 2.8
Silver 1 61.6 Immortal 1 1.7
Silver 2 50.8 Immortal 2 0.6
Silver 3 41.4 Immortal 3 0.2
Gold 1 32.8 Radiant 0.03
Gold 2 25.2
Gold 3 19.4

Is there a smurf queue in Valorant?

No smurf queue, and if one account is ranking up faster, it’s because it’s doing better. We don’t have a winners or losers queue. Some people bring that up a lot; there is no benefit to this and just reduces fair match making (which is our goal, to have the fairest matches).

Lower ranks use more encounter MMR, and higher use more Win/Loss MMR. Encounter cares more about who you beat in duels, win/loss cares about who you win the match against. Players that win duels, and win matches, will climb faster than players that just do one or the other.

The only reason an account would get stuck is that the performance is different on that account. You can look at TenZ and see him take an account to Radiant MMR in 20 games. MMR is just a ladder: beat people and you steal their spot and climb the ladder.

— EvrMoar - Senior Competitive Designer for Valorant

Ranked Fact Friday!

Every queue has its own MMR! Yes, that means you could be Immortal MMR in spike rush!

— EvrMoar (@RiotEvrMoar) March 4, 2022

February 2022

Episode 4 Act I landed on January 11th. Therefore, I decided to wait some weeks before gathering data on the rank distribution in order to show reliable statistics.

Valorant Rank Distribution and players percentage - November 2022 | Esports Tales (12)

Rank Percentage Rank Percentage
Iron 1 2.3% Platinum 1 2.8%
Iron 2 3.1% Platinum 2 2.0%
Iron 3 7.8% Platinum 3 1.5%
Bronze 1 8.1% Diamond 1 1.6%
Bronze 2 12.8% Diamond 2 1.2%
Bronze 3 10.8% Diamond 3 0.7%
Silver 1 13.0% Immortal 1 0.4%
Silver 2 9.3% Immortal 2 0.2%
Silver 3 7.6% Immortal 3 0.1%
Gold 1 6.0% Radiant 0.02%
Gold 2 4.6%
Gold 3 3.6%

Distribution:

  • Iron: 13.2%

  • Bronze: 31.7%

  • Silver: 29.9%

  • Gold: 14.1%

  • Platinum: 6.3%

  • Diamond: 3.5%

  • Immortal: 0.7%

  • Radiant: 0.02%

Top percentage of players

Below, a cumulative chart indicating the top percentage of players. For example, as a Diamond 2 you are in the top 3.1% of the player base.

Rank Top% Rank Top%
Iron 1 100 Platinum 1 11
Iron 2 97.7 Platinum 2 8.2
Iron 3 94.6 Platinum 3 6.2
Bronze 1 86.8 Diamond 1 4.7
Bronze 2 78.7 Diamond 2 3.1
Bronze 3 65.9 Diamond 3 1.9
Silver 1 55.1 Immortal 1 0.7
Silver 2 42.1 Immortal 2 0.3
Silver 3 32.8 Immortal 3 0.1
Gold 1 25.2 Radiant 0.02
Gold 2 19.2
Gold 3 14.6

Ranked matchmaking changes summary

Patch 3.10

In an effort to reduce smurfing, we’re removing all ranked restrictions from 5-stack parties in Competitive Queue.

Our data has shown that the most common reason that players smurf, is because they want to play with their friends outside the bounds of our current ranked restrictions. Removing these boundaries for 5-stacks specifically, means that you can play with your friends regardless of the restrictions that exist for smaller party sizes in Competitive Queue.

In implementing this change, we’re also adjusting the ruleset for these types of groups in order to mitigate against competitive integrity issues that wide skill disparity groups could cause.

Alongside the 5-stack changes, we are also removing 4-stacks from the Competitive queue. These types of groups tend to leave the remaining solo queue player with a relatively poor play experience, and we believe that removing this option will result in a significant reduction of overall toxicity reports.

— Matthew Le, Valorant Competitive Producer

If everyone in your group is Diamond 2 and below:

  • You can expect increased queue times as we will only matchmake your team against another 5 stack of similar average MMR.

  • Rank Rating gains and losses will be reduced when playing in a 5 stack outside of our current rank restrictions rules. The amount that your RR is adjusted depends on the rank disparity within the group.

  • Let’s walk through a couple example cases:

    • You party with 4 of your friends. The lowest team member is Silver 1 and the highest is Platinum 1. Your team will be given a 50% RR reduction because the highest and lowest members are 1 rank outside the standard group restrictions.

    • In the same group, you have 1 team member leave, and bring in your other friend who is Bronze 1. Now the skill disparity has increased to 4 ranks outside of the standard grouping restrictions. Your team will be given a 75% RR reduction as a result.

If one or more members of your group are Diamond 3 and above:

  • Your expected queue times may vary greatly, and could increase dramatically as you will wait indefinitely for another 5-stack of similar MMR to play against.

  • At minimum, a 50% RR reduction will be applied to all 5-stacks including a member from these ranks, and this amount can increase to 90% as the disparity in skill increases.

  • Let’s walk through a couple examples of these:

    • 4 of your party members are Immortal and one of your friends is Diamond 2. The whole squad has a 75% reduction to RR gains and losses due to rank disparity.

    • Your team grinds until your Diamond 2 friend reaches Diamond 3. The whole squad will now have a 50% reduction to RR gains and losses; A penalty that is applied to any 5-stack in Diamond 3 or above.

If one or more members of your group are Radiant:

  • Similar to Diamond 3-plus, you will wait indefinitely for another 5-stack of similar MMR to play against, potentially increasing your queue times drastically.

  • At minimum, a 75% RR reduction will be applied to all 5-stacks including a member from these ranks. Playing with any player below Radiant automatically reduces your potential RR by 90%.

Patch 3.5

  • Immortal 1/2/3 rank tiers are back!

    • The Leaderboard will update to distinguish between those of you in each Immortal tier.

  • Updated Ranked grouping restrictions to accommodate return of Immortal 1/2/3:

    • Diamond 1 → Immortal 1

    • Diamond 2 → Immortal 2

    • Diamond 3 → Immortal 3

  • Adjusted Competitive ranked distribution.

Patch 3.0

  • Matchmaking accuracy improved across all ranks.

  • While winning games is still the most important factor, individual performance will also be accounted for at Immortal+.

  • Close games have a smaller effect on rating.

  • Adjusted the Rank Rating curves, so climbing or falling will feel less volatile.

  • Updated rank distribution.

  • Placement games raised to Diamond 1.

December 2021

There are no changes with the rank distribution data displayed in November.

November 2021

Valorant Rank Distribution and players percentage - November 2022 | Esports Tales (13)

Rank Percentage Rank Percentage
Iron 1 1.7% Platinum 1 4.7%
Iron 2 2.6% Platinum 2 3.2%
Iron 3 4.7% Platinum 3 2.4%
Bronze 1 6.0% Diamond 1 2.0%
Bronze 2 7.9% Diamond 2 1.5%
Bronze 3 8.6% Diamond 3 1.2%
Silver 1 10.5% Immortal 1 1.2%
Silver 2 9.9% Immortal 2 0.4%
Silver 3 9.7% Immortal 3 0.2%
Gold 1 9.0% Radiant 0.04%
Gold 2 6.9%
Gold 3 5.6%

Note: As requested by several readers, starting from this month, Radiant is rounded to 2 decimals in order to provide more accurate data.

Distribution:

  • Iron: 9%

  • Bronze: 22.5%

  • Silver: 30.1%

  • Gold: 21.5%

  • Platinum: 10.3%

  • Diamond: 4.7%

  • Immortal: 1.8%

  • Radiant: 0.04%

Top percentage of players

Below, a cumulative chart indicating the top percentage of players. For example, as a Diamond 2 you are in the top 4.5% of the player base.

Rank Top% Rank Top%
Iron 1 100 Platinum 1 16.8
Iron 2 98.2 Platinum 2 12.1
Iron 3 95.6 Platinum 3 8.9
Bronze 1 90.9 Diamond 1 6.5
Bronze 2 84.9 Diamond 2 4.5
Bronze 3 77 Diamond 3 3.0
Silver 1 68.4 Immortal 1 1.8
Silver 2 57.9 Immortal 2 0.6
Silver 3 48 Immortal 3 0.2
Gold 1 38.3 Radiant 0.04
Gold 2 29.3
Gold 3 22.4

October 2021

Valorant Rank Distribution and players percentage - November 2022 | Esports Tales (14)

Rank Percentage Rank Percentage
Iron 1 1.7% Platinum 1 3.8%
Iron 2 2.8% Platinum 2 2.5%
Iron 3 5.7% Platinum 3 1.9%
Bronze 1 6.8% Diamond 1 1.5%
Bronze 2 9.1% Diamond 2 1.1%
Bronze 3 9.5% Diamond 3 0.8%
Silver 1 11.6% Immortal 1 0.7%
Silver 2 10.4% Immortal 2 0.3%
Silver 3 9.8% Immortal 3 0.2%
Gold 1 8.6% Radiant 0.1%
Gold 2 6.2%
Gold 3 4.8%

Distribution:

  • Iron: 10.2%

  • Bronze: 25.4%

  • Silver: 31.8%

  • Gold: 19.6%

  • Platinum: 8.2%

  • Diamond: 3.4%

  • Immortal: 1.2%

  • Radiant: 0.1%

Top percentage of players

Below, a cumulative chart indicating the top percentage of players. For example, as a Diamond 2 you are in the top 3.2% of the player base.

Rank Top% Rank Top%
Iron 1 100 Platinum 1 12.9
Iron 2 98.2 Platinum 2 9.1
Iron 3 95.4 Platinum 3 6.6
Bronze 1 89.7 Diamond 1 4.7
Bronze 2 82.9 Diamond 2 3.2
Bronze 3 73.8 Diamond 3 2.1
Silver 1 64.3 Immortal 1 1.3
Silver 2 52.7 Immortal 2 0.6
Silver 3 42.3 Immortal 3 0.3
Gold 1 32.5 Radiant 0.1
Gold 2 23.9
Gold 3 17.7

As promised in the “Ask Valorant” dev blog published on August 27th, Riot finally improved the rank distribution in Valorant.

  • According to the data, the average player is a Silver 2, while Gold 1 is already way above the average hitting the 70+ percentile.

  • Only 13% of the players are placed between Platinum 1 to Radiant, while Diamond starts from above the 95 percentile.

  • High ranked players tend to complain about the state of the matchmaking, but with only 1.3% of the player base at Immortal, and even split in multiple servers, matching together individuals with similar skills isn’t a simple task.

Smurfing

Several players are struggling in Gold and Platinum lobbies, and it looks like smurfs are one of the principal causes behind this situation. Fortunately, the developers are already working on smurfing countermeasures.

Smurfing is a huge topic right now and we are still working on our smurfing investigation, which is nearing completion! We are currently talking about solutions and how to tackle this, and we understand realistically nothing will “solve” smurfing. It will be a constant game of cat and mouse and we will have to adjust our systems all the time to try and reduce the reasons/ability to smurf.

— EvrMoar - Senior Competitive Designer for Valorant

August 2021

Valorant Rank Distribution and players percentage - November 2022 | Esports Tales (15)

Note: Radiant is top 500, so it is not shown in this graph.

Distribution:

  • Iron: 14.4%

  • Bronze: 16.5%

  • Silver: 38.7%

  • Gold: 21.9%

  • Platinum: 5.5%

  • Diamond: 1.5%

  • Immortal: 0.5%

  • Radiant: 0.1%

Current and target rank distributions

In the “Ask Valorant” dev blog published on August 27th, Jon Walker, Competitive Designer for Valorant, shared the rank distribution in Episode 3, Act 1.

The figures are pretty close to the ones we posted in the previous months, highlighting a disproportionate amount of players at Silver and lower ranks.

Jon explained that they made several changes in Episode 3 in order to refine the matchmaker and improve match fairness, which ended up affecting everyone’s MMR.

We can comfortably say our lower ranks have too many people in them, and our higher ranks not enough.

Our target now is to adjust the distribution so as to reduce the amount of players in Silver, and move everyone up to the ranks they belong.”

Below, you can find the optimal rank distribution the Valorant team wants to achieve in Act 2.

Beware: while this is the goal for the ranked distribution, the final result in Act 2 might be different.

Valorant Rank Distribution and players percentage - November 2022 | Esports Tales (16)

July 2021

The rank distribution slightly changed, but the average rank in both Episode 2 and 3 is still Silver 1.

Valorant Rank Distribution and players percentage - November 2022 | Esports Tales (17)

Rank Percentage Rank Percentage
Iron 1 3.7% Gold 2 4.1%
Iron 2 3.2% Gold 3 3.3%
Iron 3 7% Platinum 1 2.6%
Bronze 1 6.2% Platinum 2 1.9%
Bronze 2 10.3% Platinum 3 1.4%
Bronze 3 11.5% Diamond 1 1.3%
Silver 1 15.3% Diamond 2 1.1%
Silver 2 11.6% Diamond 3 0.7%
Silver 3 8.5% Immortal 0.6%
Gold 1 5.7% Radiant 0.1%

Distribution:

  • Iron: 13.9%

  • Bronze: 28%

  • Silver: 35.3%

  • Gold: 13%

  • Platinum: 5.9%

  • Diamond: 3.2%

  • Immortal: 0.6%

  • Radiant: 0.1%

Top percentage of players

Below, a cumulative chart indicating the top percentage of players. For example, as a Diamond 2 you are in the top 2.4% of the player base.

Rank Top% Rank Top%
Iron 1 100 Gold 2 17.1
Iron 2 96.3 Gold 3 13
Iron 3 93.1 Platinum 1 9.7
Bronze 1 86.1 Platinum 2 7.1
Bronze 2 79.9 Platinum 3 5.1
Bronze 3 69.5 Diamond 1 3.8
Silver 1 58 Diamond 2 2.4
Silver 2 42.8 Diamond 3 1.3
Silver 3 31.2 Immortal 0.6
Gold 1 22.7 Radiant 0.1

I gathered the matchmaking explanations shared by EvrMoar, Senior Competitive Designer for Valorant. I quoted him below.

Valorant vs League of Legends rank distribution

We don’t balance our ranked distribution based on what League is doing or their system. While I do talk with their designers, the Valorant team believes in the decisions from my team to do what we believe is the correct distribution for Valorant.

The Valorant rank distribution is balanced based on population

Personally, I’m a bigger fan of balancing based on population than on a static MMR number that’s the same for all ranks. You could actually get pretty close to the population percentage you want for each rank if you did a static MMR system and worked out the math. But again, I’m a bigger fan of balancing based on population percentage.

The reason I like balancing on population percentage is that I think it’s easier to digest than MMR, especially if your MMR system is not forward-facing (like ours).

How are players talking about our system? When I talk about my rank I often like to say “I’m in the top x% of players when I’m Diamond”, and I know others who do the same.

Silver is the center point

Now, why is Silver the center point? Silver “feels” like the center point of most ranked systems. When I’ve played games in the past, Gold has always felt like the first step into the higher-skilled player pool, and I want to keep that feeling.

Silver should feel like “I made it to the middle of the pack” and going above that should feel like climbing above that group. You could also argue that this thought of Silver being “Middle of the pack” can be seen in society or other games.

I combine what I believe is best for the community, what players’ expectations are from playing other games; and we looked at League because it’s another Riot game players may be familiar with. Obviously, Gold in League is a very important rank because that’s where you get your ranked skin, so it just reinforced my belief that I wanted Gold to start to feel “Above the pack”.

I also like the higher ranks having a smaller population percentage because it feels very prestigious to get those ranks. Ranked is about improving your skill and being rewarded for doing so. I haven’t been a huge fan of systems where the higher ranks become a hangout spot for a large group of players.

June 2021

Valorant Rank Distribution and players percentage - November 2022 | Esports Tales (18)

Rank Percentage Rank Percentage
Iron 1 3% Gold 2 5.1%
Iron 2 5.8% Gold 3 3.9%
Iron 3 9% Platinum 1 2.9%
Bronze 1 9.1% Platinum 2 2%
Bronze 2 10.2% Platinum 3 1.5%
Bronze 3 9.9% Diamond 1 1.2%
Silver 1 9.7% Diamond 2 0.9%
Silver 2 8.8% Diamond 3 0.8%
Silver 3 8.1% Immortal 1.2%
Gold 1 6.8% Radiant 0.1%

Distribution:

  • Iron: 17.8%

  • Bronze: 29.2%

  • Silver: 26.6%

  • Gold: 15.8%

  • Platinum: 6.5%

  • Diamond: 2.9%

  • Immortal: 1.2%

  • Radiant: 0.1%

Top percentage of players

Below, a cumulative chart indicating the top percentage of players. For example, as a Diamond 2 you are in the top 3% of the player base.

Rank Top% Rank Top%
Iron 1 100 Gold 2 19.7
Iron 2 97 Gold 3 14.5
Iron 3 91.2 Platinum 1 10.6
Bronze 1 82.2 Platinum 2 7.6
Bronze 2 73.1 Platinum 3 5.6
Bronze 3 62.9 Diamond 1 4.1
Silver 1 53 Diamond 2 3
Silver 2 43.3 Diamond 3 2.1
Silver 3 34.5 Immortal 1.3
Gold 1 26.4 Radiant 0.1

MMR grind and win rate meaning

Recently, EvrMoar stated that we might gain rank very slowly even if our win rate is positive because we earn more or less RR based on the opponents we are facing.

Your gains/losses are based on your actual ladder standing.

It’s not about how many hours or games you play; it’s about beating people higher on the ladder and taking their spot. The system feels grindy because we won’t just let you out grind players on the leaderboard without actually earning it.

Win rate is a decent example to determine how well you’re doing, but let’s say you are only winning when paired against people below you on the ladder and lose when put against those above you. If 56% of the time you are getting in matches with players below you, you should be winning. However, 44% of the time you lose because they are above you.

So while win rate, again, is a good indicator of how well you are doing, it doesn’t show how well you are doing compared to those above you.

— EvrMoar - Senior Competitive Designer for Valorant

May 2021

The rank distribution is still mostly the same displayed in March, so I have not created new graphs and tables yet.

  • Iron decreased by 2%.

  • Bronze to Immortal increased by 0.1% to 0.5%, depending on the rank considered.

    • The only exception is Diamond, which lost 0.1%.

  • Radiant is unchanged.

March 2021

Valorant Rank Distribution and players percentage - November 2022 | Esports Tales (19)

Rank Percentage Rank Percentage
Iron 1 3.2% Gold 2 5.6%
Iron 2 5.5% Gold 3 4.5%
Iron 3 7.9% Platinum 1 3.3%
Bronze 1 8.4% Platinum 2 2.4%
Bronze 2 9.5% Platinum 3 1.8%
Bronze 3 9.4% Diamond 1 1.3%
Silver 1 9.6% Diamond 2 1%
Silver 2 9.1% Diamond 3 0.9%
Silver 3 8.6% Immortal 1.1%
Gold 1 7% Radiant 0.1%

Top percentage of players

Below, a cumulative chart indicating the top percentage of players. For example, as a Diamond 2 you are in the top 3% of the player base.

Rank Top% Rank Top%
Iron 1 100 Gold 2 21.9
Iron 2 96.8 Gold 3 16.3
Iron 3 91.3 Platinum 1 11.8
Bronze 1 83.4 Platinum 2 8.5
Bronze 2 75 Platinum 3 6.1
Bronze 3 65.5 Diamond 1 4.3
Silver 1 56.1 Diamond 2 3
Silver 2 46.5 Diamond 3 2
Silver 3 37.4 Immortal 1.2
Gold 1 28.9 Radiant 0.1

Distribution:

  • Iron: 16.6%

  • Bronze: 27.3%

  • Silver: 27.2%

  • Gold: 17.1%

  • Platinum: 7.4%

  • Diamond: 3.7%

  • Immortal: 1.1%

  • Radiant: 0.1%

How to climb the ladder and reach your true rank

Also this month, I have gathered the matchmaking explanations shared by EvrMoar, Senior Competitive Designer for Valorant:

“All ranking systems require you to play lots of games, to figure out where you belong. There is no system that can perfectly “guess” where you belong after 5-10 matches. The ELO system requires thousands of games to find your true rank.

Ranked is a ladder: if you are constantly winning against opponents at/above your current MMR you will climb. Winning is the most important part about climbing. At lower ranks, performance is part of your rank, however, especially at higher ranks, winning is how you will climb.

At some point you will get to the MMR/Rank you belong, because you will no longer be consistently winning against opponents at/above your Rank. When you are at your MMR you are most likely hitting a 50%-ish win rate. Because of how Ranked Rating works, there is a chance that you can win streak up into a rank above your MMR, even though you still are only at a 50% win rate at your current MMR.

Summarizing, until you actually get above a 50% win rate at your MMR, or start beating higher MMR opponents constantly (when matched against them) you will struggle to climb.

Sometimes, you’ll be pushed down because you happened to win streak and are being protected by demotion protection. If you do start winning constantly, beating opponents more than you lose to them, you will increase your MMR and flip your Ranked Rating gains.

That being said, it doesn’t feel good. This is something lots ranked games suffer from, they just hide it or show it to you differently (the arrow system did this, you just didn’t see it). We are looking into ways to make this feel better, or improve the perception of being at the rank you are probably currently playing at.”

February 2021

Valorant Rank Distribution and players percentage - November 2022 | Esports Tales (20)

Rank Percentage Rank Percentage
Iron 1 2.4% Gold 2 5%
Iron 2 4.7% Gold 3 3.7%
Iron 3 8.1% Platinum 1 2.8%
Bronze 1 8.3% Platinum 2 2.2%
Bronze 2 10.3% Platinum 3 2.1%
Bronze 3 10.4% Diamond 1 1.5%
Silver 1 11.3% Diamond 2 1.3%
Silver 2 9.7% Diamond 3 1%
Silver 3 8.4% Immortal 0.4%
Gold 1 6.6% Radiant 0.1%

Top percentage of players

Below, a cumulative chart indicating the top percentage of players. For example, as a Diamond 2 you are in the top 2.8% of the player base.

Rank Top% Rank Top%
Iron 1 100 Gold 2 19.9
Iron 2 97.6 Gold 3 14.9
Iron 3 92.9 Platinum 1 11.2
Bronze 1 84.7 Platinum 2 8.4
Bronze 2 76.4 Platinum 3 6.3
Bronze 3 66.2 Diamond 1 4.2
Silver 1 55.8 Diamond 2 2.8
Silver 2 44.5 Diamond 3 1.4
Silver 3 34.8 Immortal 0.5
Gold 1 26.4 Radiant 0.1

Distribution:

  • Iron: 15.3%

  • Bronze: 28.9%

  • Silver: 29.3%

  • Gold: 15.2%

  • Platinum: 7%

  • Diamond: 3.7%

  • Immortal: 0.4%

  • Radiant: 0.4%

Rank distribution goal

“My goal for distribution was to have the center point for the average user be mid/high silver. So if you were to drive a stake in the ground, that would be the center of the player base. I think we are doing pretty well this act.”

Patch 2.02: Changed Diamond 3 to a premade size capped at 2 players

“We put solo/duo on high ranks because of having a leaderboard and match queue time. At the highest level 5 stacks can be a huge problem, because they could manipulate the leaderboard and it’s very hard to find a 5 stack that could play against Cloud9 or G2 for example. There just aren’t enough players at that skill level queuing up.

Also, because we have more players at lower ranks, we can match them against each other and make fair matches easier. Our system is actually very good at matching 5 stacks against 5 stacks, 4 on 4, 3 on 3, etc. It gets easier the more players we have, and of course we have more players at lower ranks. It’s very rare to not have a 5 stack play against another 5 stack.”

— EvrMoar - Senior Competitive Designer for Valorant

Recent matchmaking updates

Patch 2.01

  • Reduced the queue time for high-MMR players, while maintaining match quality/fairness.

Patch 2.02

  • MMR to Rank Convergence increased.

    • Convergence is the multiplier that gives you more, or less, Rank Rating (RR) if your MMR is not equal to your rank. Convergence exists to push your rank to match your MMR - but we believe it wasn’t pushing you fast enough.

  • Diamond 3 is now Solo/Duo.

    • This change, along with the convergence changes, reduces the total number of games that 5-stacks can play together before being forced to Solo/Duo.

  • Performance Bonus for Iron to Diamond.

    • Right now the matchmaker has an idea of how well you should perform whenever it puts you in a match. When you go above that expectation (above your average), extra RR is your reward.

Patch 2.03

  • AFK-ing in Competitive games for a prolonged period (currently defined as 6 or more rounds) will now result in a penalty of 8 rank rating points.

  • Act Rank Badges will now be based on your highest rank win, instead of your ninth best win.

Episode 2 Act I rank changes summary

How to gain rank rating

  • You gain RR on a win and lose RR on a loss.

  • On a win, you will gain between 10 to 50 RR.

    • Minimum 5 RR gain for Diamond+.

  • On a loss, you will lose between 0 and 30 RR.

    • Maximum 50 RR loss for Diamond+.

  • On a draw, you will gain a max of 20 RR, based on your performance (only from iron through Diamond).

  • Demotion protection: You must lose at 0 RR to demote.

    • If you demote, you will not go below 80 RR at that rank.

  • Promotion boost where you start at minimum 10 RR on a win.

  • At lower ranks, exceptional performance can help you earn more RR.

Immortal and Radiant

  • Immortal 1, 2, and 3 now all fall under “Immortal”.

  • Immortal players will be equal to about 1% of rank players per region.

  • Radiant is a tier given only to the top 500 players in each region.

Other changes

  • Five placement games for each Act.

  • The highest rank you can earn with placements is now Platinum III.

  • Reduced the number of Iron players, and increased the percentage of players in Bronze, Silver, Gold, and Platinum.

Note: On February 17th, EvrMoar, Senior Competitive Designer for Valorant, affirmed that the data displayed on Esports Tales is quite reliable.

Valorant Rank Distribution and players percentage - November 2022 | Esports Tales (21)

January 2021

Valorant Rank Distribution and players percentage - November 2022 | Esports Tales (22)

Note: January 2021 data gathered just before the start of Episode 2.

Rank Percentage Rank Percentage Rank Percentage
Iron 1 8.8% Gold 1 6.5% Immortal 1 0.8%
Iron 2 5.8% Gold 2 5.6% Immortal 2 0.6%
Iron 3 7.4% Gold 3 4.7% Immortal 3 0.6%
Bronze 1 7.4% Platinum 1 3.8% Radiant 0.4%
Bronze 2 8% Platinum 2 3%
Bronze 3 7.7% Platinum 3 2.3%
Silver 1 7.8% Diamond 1 1.7%
Silver 2 7.5% Diamond 2 1.3%
Silver 3 7% Diamond 3 1.1%

Top percentage of players

Below, a cumulative chart indicating the top percentage of players. For example, as a Diamond 2 you are in the top 4.8% of the player base.

Rank Top% Rank Top% Rank Top%
Iron 1 100 Gold 1 32.5 Immortal 1 2.4
Iron 2 91.2 Gold 2 26 Immortal 2 1.6
Iron 3 85.5 Gold 3 20.3 Immortal 3 1.1
Bronze 1 78.1 Platinum 1 15.6 Radiant 0.4
Bronze 2 70.7 Platinum 2 11.8
Bronze 3 62.7 Platinum 3 8.8
Silver 1 54.9 Diamond 1 6.5
Silver 2 47.1 Diamond 2 4.8
Silver 3 39.6 Diamond 3 3.5

Distribution:

  • Iron: 21.9%

  • Bronze: 23.1%

  • Silver: 22.4%

  • Gold: 16.9%

  • Platinum: 9.1%

  • Diamond: 4.1%

  • Immortal: 2%

  • Radiant: 0.4%

Rank distribution and MMR role

EvrMoar, Senior Competitive Designer for Valorant, talked about the rank distribution and the impact of MMR. I have summarized his words below as they explain why now there are fewer players ranked at Iron 1.

“MMR stands for Match Making Rating. This is a number, assigned to you, that you can’t see. We use this number to determine your skill and figure out how to match you in fair matches against other players.

When you think of your “rank”, it is technically a range on a giant MMR system. For example: a player will have an MMR number tied to them, wherever this number falls is where they are in rank.

  • If silver was between 101-200, then any player with an MMR between those two numbers would be ranked silver.

  • If a player that was currently silver won enough matches, pushing their MMR number past 200 they would promote into gold.

If we thought there were too many players in silver, but not enough in gold, we could adjust those rank ranges, effectively adjusting the MMR required to be that rank. We could lower the gold MMR required, and this would shrink the amount of players in silver while also putting more people into gold.

In my example, we could just make silver 101-150 and gold 151-300. Now that we lowered the required MMR to get into gold by 50, any silver player with MMR between 151-200 will be promoted into gold.

Before:

  • 101-200 Silver

  • 201-300 Gold

After:

  • 101-150 Silver

  • 151-300 Gold

It’s a little more complicated than that, but that’s a pretty safe way to think about it. So, we adjusted where we think the % of the player base belongs, and our changes were targeted at lower ranks.

Just a heads up, this does not mean you will log in and if you were iron 1 you will get bumped up to iron 2/3. You will still have to play matches, win, and get moved along the new distribution. After our change, if you should be a higher rank, you will be getting slightly more rank from winning and lose less after a defeat.

I also wanted to add: Yes, this may move more players in the low ranks up, but it won’t affect MMR or match fairness. We are still using your same MMR to create matches. This is purely a distribution change.”

December 2020

Valorant Rank Distribution and players percentage - November 2022 | Esports Tales (23)

Rank Percentage Rank Percentage Rank Percentage
Iron 1 14% Gold 1 6.1% Immortal 1 0.6%
Iron 2 7.3% Gold 2 5.3% Immortal 2 0.4%
Iron 3 7.5% Gold 3 4.5% Immortal 3 0.5%
Bronze 1 6.8% Platinum 1 3.7% Radiant 0.3%
Bronze 2 7.2% Platinum 2 2.9%
Bronze 3 7.4% Platinum 3 2.2%
Silver 1 7.3% Diamond 1 1.8%
Silver 2 6.2% Diamond 2 1.3%
Silver 3 5.8% Diamond 3 0.9%

Top percentage of players

Below, a cumulative chart indicating the top percentage of players. For example, as a Diamond 2 you are in the top 4% of the player base.

Rank Top% Rank Top% Rank Top%
Iron 1 100 Gold 1 30.5 Immortal 1 1.8
Iron 2 86.0 Gold 2 24.4 Immortal 2 1.2
Iron 3 78.7 Gold 3 19.1 Immortal 3 0.8
Bronze 1 71.2 Platinum 1 14.6 Radiant 0.3
Bronze 2 64.4 Platinum 2 10.9
Bronze 3 57.2 Platinum 3 8.0
Silver 1 49.8 Diamond 1 5.8
Silver 2 42.5 Diamond 2 4.0
Silver 3 36.3 Diamond 3 2.7

Distribution:

  • Iron: 28.9%

  • Bronze: 21.3%

  • Silver: 19.3%

  • Gold: 15.8%

  • Platinum: 8.8%

  • Diamond: 4.1%

  • Immortal: 1.5%

  • Radiant: 0.3%

A summary of the data

There are substantial changes to the rank distribution, and they are caused by two main factors:

  • In the past months, we could not use the Riot API, but we gathered data from third-party websites that have access only to the profiles of players using their services, so the tiers were mostly biased towards the higher ranks.

  • Act III started with patch 1.10, so all the players had to run again their placement matches in October.

While using the API surely had an impact on the distribution, I believe it might have shifted in Act III as many players reported dropping to a lower rank than in the past.

  • There are many players currently in Iron and Bronze that were Silver or Gold in the previous act.

  • People shared even extraordinary cases, such as Bronze 3 matches filled with former high Gold and low Platinum players.

Currently, 70% of the player base is placed at Silver and below, and Iron is the biggest bracket containing about 30% of the game population. I don’t know exactly why there are so many players at Iron 1, but probably Riot uses it as a sort of container for the least skilled players in the game.

Beside the oddity at lower ranks, I think the overall distribution improved: there is a similar amount of players at Silver and Gold, and they decrease smoothly as the rank increases. Only 1.5% of the player base reached Immortal, while you must become one of the top 4% players in the game to achieve Diamond.

Valorant Act III ranked play changes

In this video, Design Director Joe Ziegler and Systems Design Lead David Cole talk about all the changes for ranked play introduced in Valorant Act III.

Design Director Joe Ziegler summarized the goals the dev team is trying to achieve with the ranked system:

Climbing the ranks is at the heart of the competitive experience of Valorant. However, as we’ve seen from your feedback over the past two Acts, this system is still in its early stages, and we know we need to do a better job improving understanding of the system, rank progress, and high rank play.

We want your ranked matches to always feel like you have a fair chance of winning, but we’ve struggled to do that at the top ranks where it’s harder to put solo players in fair matches.

We’ve also heard from others that there’s a desire for even more organized teamplay, but just not in the same queue.

I want to say that we hear you on all of these things, and while some may take time to implement, please keep the feedback coming!

Systems Design Lead David Cole explained in detail all the changes introduced with Act 3, the reasons behind them, and what to expect from Episode 2:

“When we were first setting up ranked for launch, one big goal we had was to embrace social play; to let players from wider skill disparities play together, and to focus much of our ranked systems on personal progression.

However, as we’ve heard from your feedback, ranked is about competition, like chasing a higher rank relative to your peers, or knowing that the rank you’ve achieved is worth something because everyone’s climbing under the same conditions.

For us, while the former values of social play are important, they should never come at the cost of your ranked accomplishments. So, we’re going to take a step back and simplify our goals with ranked, which you’ll see over the course of Act 3, and then next year in Episode 2 and beyond.

Tighter rank queue

We want to bring back more competitive integrity to the queue, and get you focused on what matters most: winning.

  • A team with a wide delta in Rank definitely makes this harder. As such, we’re going to tighten restrictions on Rank disparities for the competitive queue, reducing them from a 6 to a 3-rank difference.

    • For example, the lowest rank a Diamond 3 can queue with is a Platinum 3, and the highest they can queue with is an Immortal 3.

  • Additionally, Immortal-plus rank movement will be purely impacted by wins or losses, and how decisive the match outcome was.

We’re going to start here, learn how this impacts gameplay, and hopefully apply it to all other tiers by Episode 2.

Preferred server

Along with reducing skill disparity in Competitive, we are also adding the ability to select your preferred server. We can’t fully guarantee you’ll always get the server you want, due to Matchmaking reasons. But this feature will notably increase the chance to get your preferred game server.

Future changes

Next on our priority list is improving the experience of high rank players and the ranked climb. Hopefully, some of the changes in Act 3 will address common pain points, but there are extra features already in the works for Episode 2.

A few of these include creating a public, region-based leaderboard, and a potential restriction on queue sizes at Immortal-plus to solo/duo. These ranks are where the Matchmaking pool is very small and therefore, harder to reliably make fair matches.

Currently, we’re on track to deliver these changes early next year with the launch of Episode 2.”

Source of the data

Currently, a perfect rank distribution is not attainable because Riot doesn’t provide an API to acquire info on the player base in Valorant, however, there are several websites that gather and share data.

Every website can only access the data of the users utilizing their services, such as match history, best maps and weapons, general performance, and all sort of detailed statistics. By using any of these utilities, we let them scrap info from our profiles, which can be employed also to split the player base across all ranks.

I investigated all the websites available so far, and in the end I concluded that Blitz is the most reliable one due to the huge amount of users, so we will use their data for this distribution. Credit to Reddit users enigmapulse and medievalmystery who gathered the data in July and August respectively.

I want to point out that this distribution doesn’t include the whole player base, and it is certainly biased towards higher ranks. Nevertheless, this is the best data at our disposal, and honestly the player distribution is quite similar to the one in League of Legends and Teamfight Tactics.

August 2020

Valorant Rank Distribution and players percentage - November 2022 | Esports Tales (24)

Rank Percentage Rank Percentage Rank Percentage
Iron 1 2.80% Gold 1 8.98% Immortal 1 1.23%
Iron 2 1.84% Gold 2 9.14% Immortal 2 0.66%
Iron 3 2.58% Gold 3 8.69% Immortal 3 0.62%
Bronze 1 3.67% Platinum 1 7.74% Radiant 0.16%
Bronze 2 4.89% Platinum 2 6.39%
Bronze 3 5.23% Platinum 3 5.20%
Silver 1 6.09% Diamond 1 4.18%
Silver 2 7.04% Diamond 2 2.96%
Silver 3 7.63% Diamond 3 2.17%

Percentile of players

Below, a cumulative chart showing the percentile of players. For example, as a Platinum 2 you are in the top 18% of the player base.

Rank Percentile Rank Percentile Rank Percentile
Iron 1 2.80% Gold 1 50.80% Immortal 1 98.54%
Iron 2 4.65% Gold 2 59.95% Immortal 2 99.21%
Iron 3 7.23% Gold 3 68.64% Immortal 3 99.83%
Bronze 1 10.91% Platinum 1 76.38% Radiant 100%
Bronze 2 15.80% Platinum 2 82.78%
Bronze 3 21.04% Platinum 3 87.99%
Silver 1 27.14% Diamond 1 92.17%
Silver 2 34.19% Diamond 2 95.13%
Silver 3 41.82% Diamond 3 97.31%

Distribution

  • Iron: 7.22%

  • Bronze: 13.79%

  • Silver: 20.76%

  • Gold: 26.81%

  • Platinum: 19.33%

  • Diamond: 9.31%

  • Immortal: 2.51%

  • Radiant: 0.16%

This distribution is based on the data from 3 million matches.

A summary of the data

According to the data at our disposal, the average player is ranked at Gold 1-2.

This is a reasonable placement, however, when Riot will share the official numbers, I believe that the average will shift to high Silver. I suspect that the real percentage of players at Gold and Platinum is slightly lower.

Note that in some games, such as Overwatch, Gold and Platinum contain the largest amount of players, so the data we have on Valorant might be quite reliable. Nonetheless, having so many players packed at “high” ranks also causes an immense skill disparity among them, which can upset the player base and lead to worse games.

Radiant is reserved for the elite, but I think there are a bit too many players at Diamond and Immortal.

Finally, don’t forget that Valorant has been released recently, the rank distribution will require months to stabilize, and the developers are constantly improving this game mode.

Matchmaking changes

Patch 1.05

Competitive matchmaking now will have a higher chance to match solo and solo/duo players against similarly sized premade groups at the cost of queue times being slightly longer.

“Hey everyone, on the design side we are currently analyzing the ranking system top to bottom. We’re looking into changes that will improve many aspects of competitive, but have not committed to any solutions yet. Thanks to everyone for their feedback!”

I have gathered some interesting topics on the rank system that have been shared by the developers during the past months, such as solo/duo queue, ban system, and how to earn rank.

Solo/Duo queue

The Valorant matchmaking system allows premades of any size, which caused discomfort in the community as solo players claim (with good reason) to suffer a disadvantage when playing against a 5-man stack.

Joe Ziegler, Valorant Game Director, commented on the chance to add a solo/duo queue.

We want to create a system that is fair for both teams and individuals to play in while avoiding the downsides of creating two queues (longer queue times, asymmetrical queue health). We are continuing to working towards that.

We are not closing any future options permanently. If we need other solutions, we will embrace that with your feedback and help.

Ian Fielding, Product Manager for Valorant, also explained that the matchmaking tries to place premades with a similar team size against each other.

It’s important to us that competitive matchmaking in VALORANT is focused on teamplay, because we believe that playing as a team is a major component in your overall mastery of the game.

Having a solo queue can easily lead to that becoming the definitive test of someone’s skills and the primary way to play competitively. We’ve opted instead to allow players to play at any team size they prefer.

If you are playing solo or with smaller group sizes, we’ve worked to make it so our matchmaking will favor placing players against similar premade team sizes.

Valorant Rank Distribution and players percentage - November 2022 | Esports Tales (25)

After a trial run during the closed beta, Valorant officially launched the competitive matchmaking in patch 10.2. The rank system is composed of 8 ranks, split in 3 tiers each, except the top rank, Radiant.

Ban system for agents and maps

Every other week, the game developers answer to questions of the community. In the second episode of “Ask Valorant”, Senior Game Designer Trevor Romleski shared their opinions on the ban system.

We’ve considered a draft phase for agents, but the current thinking is that we would not have bans.

First, we expect teams to have set plays and strategies that will require very specific agents. Banning an agent would invalidate that entire strategy, and we don’t want to discourage practice.

Second, bans often remove a players’ star agent and we want players who are exceptional at certain agents to be able to play them and show off their skills with them.

Finally, because Valorant doesn’t have hard counters in the form of agents (this isn’t our design philosophy), we think the game state is healthier if we’re held accountable to ensuring no agent or agent-facilitated strategy becomes so oppressive or unsolvable that a ban is the only choice.

How to earn rank

  • Winning games is the most important factor in gaining rank.

  • Achieving a victory with a significant advantage (13-3) provides more rank points than winning a close game (13-11).

  • Your personal performance has a slight impact on your rank evaluation, particularly during the placement matches, but over time it will decrease its importance.

  • Players might gain rank off a draw, but they will never lose rank.

  • At Radiant, your rank is influenced only by winning games, and by how decisively you win or lose them.

  • Your rank is hidden if you don’t play competitive games for over 14 days, but there is no rank decay.

July 2020

Valorant Rank Distribution and players percentage - November 2022 | Esports Tales (26)

Rank Percentage Rank Percentage Rank Percentage
Iron 1 0.51% Gold 1 11.29% Immortal 1 0.44%
Iron 2 0.74% Gold 2 11.48% Immortal 2 0.17%
Iron 3 1.36% Gold 3 10.80% Immortal 3 0.07%
Bronze 1 2.37% Platinum 1 9.13% Radiant 0.00%
Bronze 2 3.75% Platinum 2 7.22%
Bronze 3 4.92% Platinum 3 5.33%
Silver 1 6.54% Diamond 1 3.21%
Silver 2 8.16% Diamond 2 1.87%
Silver 3 9.63% Diamond 3 1.02%

Note: there are players placed at Radiant, but their percentage is lower than 0.00%.

Percentile of players

Rank Percentile Rank Percentile Rank Percentile
Iron 1 0.51% Gold 1 49.27% Immortal 1 99.77%
Iron 2 1.25% Gold 2 60.75% Immortal 2 99.94%
Iron 3 2.61% Gold 3 71.55% Immortal 3 100%
Bronze 1 4.98% Platinum 1 80.68% Radiant 100%
Bronze 2 8.73% Platinum 2 87.90%
Bronze 3 13.65% Platinum 3 93.23%
Silver 1 20.19% Diamond 1 96.44%
Silver 2 28.35% Diamond 2 98.31%
Silver 3 37.98% Diamond 3 99.33%

Distribution

  • Iron: 2.61%

  • Bronze: 11.04%

  • Silver: 24.33%

  • Gold: 33.57%

  • Platinum: 21.68%

  • Diamond: 6.10%

  • Immortal: 0.68%

  • Radiant: 0.00%

This distribution is based on the data from 1.7 million matches.

Header image and Valorant data owner: Riot - Stats from October 2021 to September 2022: TrackerGG - August 2021 data: Riot - Stats from December 2020 to July 2021: Valking - Stats from July 2020 to August 2020: Blitz

Valorant Rank Distribution and players percentage - November 2022 | Esports Tales (27)

Vincenzo "Skulz" Milella

Vincenzo is an esports writer with ten years of experience. Former head editor for Natus Vincere, he has produced content for DreamHack, FACEIT, DOTAFire, 2P, and more. Follow him on Twitter and Facebook.

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